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The new simulator expanded the scenery coverage to include a model of the entire United States, [2] although the airports were limited to the same areas featured in the original Microsoft Flight Simulator. Version 2.10a, [1] released in August 1984, added PC AT support and minor bug corrections.
Version 1.1 was released in April 2011, with a retail license cost of US$499. [19] A developer license is also available for a monthly fee of US$9.95. In March 2012, along with the release of version 1.3, the pricing strategy was revised. The Professional edition is now available for US$199, with an Academic License available for US$59.95.
Microsoft will continue to support the community and offer Flight as a free download. [7] [8] [13] After announcing the end of development, Microsoft continued to fine-tune the core of the program with a post-release beta test involving Steam users, with title update 1.1.1.30063 released on September 25, 2012.
The bundled scenery was expanded (now including parts of Europe). Improvements were made to the included aircraft models, the weather system's realism, and artificial intelligence. The coordinate system introduced in Flight Simulator 1 was revamped, and the scenery format was migrated from the old SCN/SC1 to the new and more complex BGL format.
It was released on August 18, 2020, for Windows, with a virtual reality (VR) version released in December of the same year as part of the free Sim 2 update. Microsoft Flight Simulator is the first game in the series to see a VR and console release, with it being released on the Xbox Series X and Series S on July 27, 2021.
MFS – This image is of MFS displaying color on a composite monitor. [2] The game does have support for RGB monitors, but in monochrome only. Around the years of 1981–82, Microsoft contacted Bruce Artwick of Sublogic, creator of FS1 Flight Simulator, to develop a new flight simulator for IBM compatible PCs.
Also later Origin Systems offered the source code on their FTP servers. [1] [2] Barkley 2: 2021 (cancelled) ARPG: Proprietary/CC BY-NC 4.0 (engine/game code) CC BY-NC 4.0: Tales of Game's Studios Source code released to the public under no license on 11 June 2021, upon the cancellation of the game. [3] Barotrauma: 2017 Role-playing video game
FlightGear reached 1.0 in 2007, 2.0 in 2010, and there were 9 major releases under 2.x and 3.x labels, with the final one under the previous numbering scheme being "3.4", since "3.6" was cancelled. The project moved to a regular release cadence with 2-4 releases per year since 2016, with the first version under the new naming scheme being "2016.1".