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In magic literature, tricks are often called effects. Based on published literature and marketed effects, there are millions of effects; a short performance routine by a single magician may contain dozens of such effects. Some students of magic strive to refer to effects using a proper name, and also to properly attribute an effect to its ...
This puzzle is not really a true 2-dimensional analogue of the Rubik's Cube. If the group of operations on a single polytope of an n-dimensional puzzle is defined as any rotation of an (n – 1)-dimensional polytope in (n – 1)-dimensional space then the size of the group, for the 5-cube is rotations of a 4-polytope in 4-space = 8×6×4 = 192,
Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up , parlor , and street magic .
Since each 2 × 2 subsquare sums to the magic constant, 4 × 4 pandiagonal magic squares are most-perfect magic squares. In addition, the two numbers at the opposite corners of any 3 × 3 square add up to half the magic constant. Consequently, all 4 × 4 pandiagonal magic squares that are associative must have duplicate cells.
The magic-religion-science triangle developed in European society based on evolutionary ideas i.e. that magic evolved into religion, which in turn evolved into science. [269] However using a Western analytical tool when discussing non-Western cultures, or pre-modern forms of Western society, raises problems as it may impose alien Western ...
Realms of Magic includes a pair of gamemaster's screens, one of which doubles as the cover, while the other is double-sided with the game's Universal Table on one side, three books with a total of 96 pages between them, and artwork from Marvel throughout. [2]
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...
A magic hyperbeam (n-dimensional magic rectangle) is a variation on a magic hypercube where the orders along each direction may be different. As such a magic hyperbeam generalises the two dimensional magic rectangle and the three dimensional magic beam , a series that mimics the series magic square , magic cube and magic hypercube.