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The main objective of Pin-Bot is to advance through the planets of the Solar System, starting at Pluto and reaching the Sun.The player advances from planet to planet by hitting specially marked targets, earning special bonuses throughout the game.
Pin Bot is a pinball video game developed by Rare and published by Nintendo for the Nintendo Entertainment System.It was released in North America in April 1990. It is a conversion of the pinball machine by the same name [2] (developed and manufactured by Williams in 1986).
Player-created tournaments are listed under the Tournaments section and can be filtered using various criteria. An assigned 4-character alphanumeric code can also be shared and typed in for direct access to a specific tournament. Some third-party tournaments are regularly announced on the official Discord server and subreddit.
The Machine's cabinet The primary plot of The Machine revolves around the eponymous female robot (also known as The Machine) that makes up the majority of the playfield. The robot begins the game in a semi-completed state, requiring the player to activate her voice circuits and her eyes, then cause her to metamorphose into a human female.
Jack-Bot (styled JACK•BOT) is a 1995 pinball game which was designed by Barry Oursler and Larry DeMar, and released by US-based electronic gaming company Williams.It is the third game in the Pin-Bot series, following Pin-Bot (1986) and The Machine: Bride of Pin-Bot (1991).
Pinball FX 3 allows players to play one of several simulated pinball tables, and includes online scoreboard support for informal competition with other players. The game is aimed to provide a more engaging multiplayer experience than previous titles; the game will provide support for asynchronous competitive multiplayer options, and tournament-style play. [1]
The goal of the game is to pick up five passengers: Pinbot, Gorbie, Lola (or Marilyn Monroe in the original version), Dracula, and Santa.The passengers are represented by lighted illustrations in the center of the lower end of the playfield and are also featured on the backglass.
Visual Pinball was released to the public on December 19, 2000 by programmer Randy Davis. In 2005, David R. Foley purchased rights from Davis for modification of the suite for a full-sized pinball cabinet based on the Visual Pinball software. [3]