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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
When a user visits a page, the fingerprinting script first draws text with the font and size of its choice and adds background colors (1). Next, the script calls Canvas API’s ToDataURL method to get the canvas pixel data in dataURL format (2), which is basically a Base64 encoded representation of the binary pixel data.
An HTML Application (HTA; file extension .hta) is a Microsoft Windows application that uses HTML and Dynamic HTML in a browser to provide the application's graphical interface. A regular HTML file is confined to the security model of the web browser's security, communicating only to web servers and manipulating only web page objects and site ...
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5-stroke input method) is a relatively simple Chinese input method for writing text on a computer or a mobile phone. It is based on the stroke order of a word, not pronunciation. [1] It uses five or six buttons, and is often placed on a numerical keypad.
The proposal to add DRM features to HTML5 itself has been criticized by those who consider openness and vendor-neutrality (both server- and client-side) one of the most important properties of HTML, because DRM is incompatible with free software, [88] [89] and in the proposed form potentially not more vendor-neutral than proprietary plug-ins ...
Lightspark is a free and open-source SWF player that supports most of ActionScript 3.0 and has a Mozilla-compatible plug-in. [139] It will fall back on Gnash, a free SWF player supporting ActionScript 1.0 and 2.0 (AVM1) code. Lightspark supports OpenGL-based rendering for 3D content. The player is also compatible with H.264 Flash videos on YouTube.
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