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  2. Category:Warcraft media files - Wikipedia

    en.wikipedia.org/wiki/Category:Warcraft_media_files

    File:World of Warcraft - Mists of Pandaria Box Art.jpg; File:World of Warcraft - Rise of the Horde.jpg; File:World of Warcraft Battle for Azeroth.jpg; File:World of Warcraft Classic logo.png; File:World of Warcraft Illidan.jpg; File:World of Warcraft Shadowlands.jpg; File:World of Warcraft The Burning Crusade.png; File:World of Warcraft Trading ...

  3. File:BlankMap-World-Continents-Coloured.png - Wikipedia

    en.wikipedia.org/wiki/File:BlankMap-World...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  4. Wikipedia:Blank maps - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Blank_maps

    PNG is a raster graphics format. PNG has advantages over SVG including smaller filesize (due to less-than-optimal server-side SVG-to-raster conversion), more widely supported and often easier and faster to make simple changes to things such as borders.

  5. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  6. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  7. File:A large blank world map with oceans marked in blue.PNG

    en.wikipedia.org/wiki/File:A_large_blank_world...

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  8. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.

  9. File:K-map 2x2 1,2,4.svg - Wikipedia

    en.wikipedia.org/wiki/File:K-map_2x2_1,2,4.svg

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.