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  2. Category:Warcraft media files - Wikipedia

    en.wikipedia.org/wiki/Category:Warcraft_media_files

    File:World of Warcraft - Mists of Pandaria Box Art.jpg; File:World of Warcraft - Rise of the Horde.jpg; File:World of Warcraft Battle for Azeroth.jpg; File:World of Warcraft Classic logo.png; File:World of Warcraft Illidan.jpg; File:World of Warcraft Shadowlands.jpg; File:World of Warcraft The Burning Crusade.png; File:World of Warcraft Trading ...

  3. File:One Piece - Log-Pose.svg - Wikipedia

    en.wikipedia.org/wiki/File:One_Piece_-_Log-Pose.svg

    English: A Log-Pose from the manga and anime series One Piece. This is the work of the uploader, based on the illustrations in Chapter 105 of the manga, and Episode 63 of the television anime series. This is the work of the uploader, based on the illustrations in Chapter 105 of the manga, and Episode 63 of the television anime series.

  4. Wikipedia:Blank maps - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Blank_maps

    PNG is a raster graphics format. PNG has advantages over SVG including smaller filesize (due to less-than-optimal server-side SVG-to-raster conversion), more widely supported and often easier and faster to make simple changes to things such as borders.

  5. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  6. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.

  7. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  8. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.