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  2. Java logging framework - Wikipedia

    en.wikipedia.org/wiki/Java_logging_framework

    A Java logging framework is a computer data logging package for the Java platform. This article covers general purpose logging frameworks. Logging refers to the recording of activity by an application and is a common issue for development teams. Logging frameworks ease and standardize the process of logging for the Java platform.

  3. SLF4J - Wikipedia

    en.wikipedia.org/wiki/SLF4J

    Simple Logging Facade for Java (SLF4J) provides a Java logging API by means of a simple facade pattern. The underlying logging backend is determined at runtime by adding the desired binding to the classpath and may be the standard Sun Java logging package java.util.logging, [ 2 ] Log4j , Reload4j, Logback [ 3 ] or tinylog.

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  6. Booch method - Wikipedia

    en.wikipedia.org/wiki/Booch_method

    Class diagram. The Booch method [1] is a method for object-oriented software development. It is composed of an object modeling language, [2] an iterative object-oriented development process, [3] and a set of recommended practices.

  7. Executable UML - Wikipedia

    en.wikipedia.org/wiki/Executable_UML

    Classes have lifecycles which are modeled in Executable UML with a statechart diagram. The statechart diagram defines the states, transitions, events, and procedures that define a class' behaviour. Each state has only one procedure that is executed upon entry into that state. A procedure is composed of actions, which are specified in an action ...

  8. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    State in UML [1]. In the accompanying Unified Modeling Language (UML) class diagram, the Context class doesn't implement state-specific behavior directly. Instead, Context refers to the State interface for performing state-specific behavior (state.handle()), which makes Context independent of how state-specific behavior is implemented.

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    While the library classes java.util.Observer and java.util.Observable exist, they have been deprecated in Java 9 because the model implemented was quite limited. Below is an example written in Java that takes keyboard input and handles each input line as an event.