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Per the Video Game History Foundation's mission statement, the foundation's primary goal is to catalog, digitize , and preserve the history of video games. The media preserved by the foundation covers a broad spectrum; in addition to video games, the foundation also archives source code, design documents, press kits, posters, video tapes ...
Side note, the Video Game History Foundation recently released their digital archive of magazines, and while I don't think I'm missing any crucial information about the game, I'm still going to look through the magazines to see if I've missed any information. Famous Hobo 21:09, 30 January 2025 (UTC)
This began his career in the video game industry, and after years of writing about and producing games, he founded the Video Game History Foundation in 2016. [2] He is currently the director of the organization, [ 3 ] [ 4 ] and has assisted in projects including Digital Eclipse 's Mega Man Legacy Collection [ 5 ] [ 6 ] and The Disney Afternoon ...
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...
Early history of video games: Top: All VG history articles are essential. GA: Golden age of arcade video games: High: All VG history articles are essential. B: FARC page: History of video games: Top: All VG history articles are essential. C: Bad lead, needs more refs, copyediting. The 1970s section is a mess. Perhaps fork off a timeline list as ...
Video games [126] VideoGames - The Ultimate Gaming Magazine (previously VideoGames & Computer Entertainment [1988–1993]) 1993 1996 United States L.F.P., Inc. Video games, PC games and arcades V Jump: 1993 Japan Shueisha: Video games and Shōnen manga: Xbox World: 2003 2012 United Kingdom Future Publishing Xbox video game consoles and Xbox ...
How They Got Game is a project that aims to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement was through people researching many defined areas of computing , such as storytelling, strategy, simulation, sports, and shooters.
The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.