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  2. EASY Squid Farm in Minecraft 1.20.4 (Tutorial)

    www.minecraftforum.net/.../3199606-easy-squid-farm-in-minecraft-1-20-4-tutorial

    In this video, I show how to build the EASIEST Squid Farm in Minecraft 1.20.4! (Tutorial) It produces 2000+ ink sacs per hour!

  3. Squid farming - Survival Mode - Minecraft Forum

    www.minecraftforum.net/.../survival-mode/278421-squid-farming

    A squid farm anywhere near any ocean would not be efficient. You need to force them to spawn in your trap and being near an ocean would be way too much competition for spawning space. Also, out in the ocean they aren't as dumb as the old days where you could just dig a low point and they would all end up trapped there -- at some point they got ...

  4. Squid farm - Survival Mode - Minecraft Forum

    www.minecraftforum.net/.../minecraft-java-edition/survival-mode/208848-squid-farm

    So, the BEST way to gaurentee squids spawn in a specific chunk would be to fill an entire chunk with water. This would gaurentee that every time a squid CAN spawn, it would. A 17x17x128 tower, made entirely of glass, with water from top to bottom on the inside and a trap at the bottom would (hypothetically) guarentee a steady flow of squid.

  5. Squid Farm Help - Survival Mode - Minecraft Forum

    www.minecraftforum.net/.../survival-mode/2154336-squid-farm-help

    In one Single-Player World, the Squid rarely swim near the surface; even though, the Squid Spawning Pool is only a few Blocks higher than Y=+62. The Squid tend to Spawn at the bottom of the Pool; and, like to try to Dive even deeper. The Squid Spawning Pool is about 8 Blocks deep and about 20 Blocks Long x 10 Blocks Wide.

  6. What is wrong with my squid farm? - Minecraft Forum

    www.minecraftforum.net/.../discussion/2982182-what-is-wrong-with-my-squid-farm

    If the latter, tons of squid may be spawning near other players who are online at the time, rather than in your farm. My advice is, if you want to build a comparatively small farm like this, do it in 1-2 chunks of a river biome far from other open water, then drain or fill in the rest of the river nearby and any underground lakes/water flows in ...

  7. What did I do wrong with my squid ink farm? Extremely low output.

    www.minecraftforum.net/.../2888522-what-did-i-do-wrong-with-my-squid-ink-farm

    What makes a squid farm actually work is forcing the squid to swim out of the water enough that they start falling. Doing this as quickly as possible means it will rain squid pretty much as fast as Minecraft will attempt to spawn them, at which point it's just a matter of providing enough blocks of water (flowing or otherwise) to avoid failing ...

  8. Farming squid in superflat? - Survival Mode - Minecraft Forum

    www.minecraftforum.net/.../survival-mode/281405-farming-squid-in-superflat

    I'm playing in superflat and want to farm squid for ink. I've pillared up to level 52 and built an 8x16 pool of water, two deep, open to the sky. I've looked through the source code and it appears that squid are enabled in superflat and will spawn on level 52, but I've never gotten any.

  9. My squid farm only spawning salmon - Minecraft Forum

    www.minecraftforum.net/.../3125386-my-squid-farm-only-spawning-salmon

    My squid farm only spawning salmon #1 Oct 31, 2021. Jugis. Jugis. View User Profile ... NOT AN OFFICIAL ...

  10. Stop Axolotls Spawning in Glow Squid Farm? - Minecraft Forum

    www.minecraftforum.net/.../3097200-stop-axolotls-spawning-in-glow-squid-farm

    Glow Squids and Axolotls seem to have exactly the same spawn conditions (light level 0 and natural stone ≤5 blocks below), which at first seemed like a handy auto-killing feature for my squid farm, but in practice the mob cap quickly fills with axolotls and the squid stop spawning.

  11. Squid farms just broke. - Recent Updates and Snapshots -...

    www.minecraftforum.net/.../2922213-squid-farms-just-broke

    Squid not spawning in any random pool of water is more "realistic" [little weight that that argument ought have in a world with undead, infintite cantilevers, and floating stone islands]. As with a number of other changes, this seems to be part of a campaign to limit/remove the playstyle based on highly developed/automated "farming".