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Donkey Kong Jr. received an award in the category of "1984 Best Videogame Audio-Visual Effects (16K or more ROM)" at the 5th annual Arkie Awards, where the judges described it as "great fun", and noted that the game was successful as a sequel–"extend[ing] the theme and present[ing] a radically different play-action" than its predecessor ...
Download QR code; Appearance. ... Although it is free of copyright restrictions, ... Logo of the 1994 video game, Donkey Kong Country
The following other wikis use this file: Usage on arz.wikipedia.org دونكى كونج كونترى: تروپيكال فريز; Usage on bar.wikipedia.org
Donkey Kong is regarded as the first game to use graphics to tell a story, [261] which GamesRadar+ said provided an unprecedented level of narrative depth. [251] Donkey Kong Country 's pre-rendered graphics featured a level of detail unprecedented in console games at the time, [262] [263] and inspired many imitators. [28]
Donkey Kong Racing was developed by Rare as a console sequel to Diddy Kong Racing. [103] It was a racing game in which players rode on animals rather than vehicles. [104] Following the Microsoft acquisition, Rare attempted to rework Donkey Kong Racing as a Sabreman game for the Xbox and Xbox 360 before canceling it entirely. [104] [105]
Donkey Kong paved the way for the NES, known as the Famicom in Japan. Following the success of Donkey Kong, Nintendo began developing the Famicom, the hardware of which was largely based on the Donkey Kong arcade hardware, with the goal of matching the system's powerful sprite capabilities in a home system. [119]
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Crazy Kong (クレイジーコング, Kureijī Kongu) is an arcade game developed by Falcon, released in 1981 and similar to Nintendo's Donkey Kong. Although commonly believed to be a bootleg version, it was officially licensed for operation only in Japan when Nintendo couldn't keep up with domestic demand (even though Donkey Kong was still ...