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  2. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product of two numbers. Originally, a product was and is still the result of the multiplication of two or more numbers. For example, 15 is the product of 3 and 5. The fundamental theorem of arithmetic states that every composite number is a product of prime numbers, that is unique up to the order of the factors.

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4

  4. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Cycles of the unit digit of multiples of integers ending in 1, 3, 7 and 9 (upper row), and 2, 4, 6 and 8 (lower row) on a telephone keypad. Figure 1 is used for multiples of 1, 3, 7, and 9. Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5.

  5. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    Elementary arithmetic is a branch of mathematics involving addition, subtraction, multiplication, and division. Due to its low level of abstraction, broad range of application, and position as the foundation of all mathematics, elementary arithmetic is generally the first branch of mathematics taught in schools. [1][2]

  6. Algebraic operation - Wikipedia

    en.wikipedia.org/wiki/Algebraic_operation

    For example, 3 × x 2 is written as 3x 2, and 2 × x × y is written as 2xy. [5] Sometimes, multiplication symbols are replaced with either a dot or center-dot, so that x × y is written as either x. y or x · y. Plain text, programming languages, and calculators also use a single asterisk to represent the multiplication symbol, [6] and it must ...

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    This example uses peasant multiplication to multiply 11 by 3 to arrive at a result of 33. Decimal: Binary: 11 3 1011 11 5 6 101 110 2 12 10 1100 1 24 1 11000 —— —————— 33 100001 Describing the steps explicitly: 11 and 3 are written at the top

  8. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    Rule of product. The elements of the set {A, B} can combine with the elements of the set {1, 2, 3} in six different ways. In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing ...

  9. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    Knuth's up-arrow notation. In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. [1] In his 1947 paper, [2] R. L. Goodstein introduced the specific sequence of operations that are now called hyperoperations. Goodstein also suggested the Greek names tetration, pentation ...