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Game Oriented Assembly Lisp (or GOAL) is a video game programming language developed by Andy Gavin at Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games developed by Naughty Dog.
Batch processing. Computerized batch processing is a method of running software programs called jobs in batches automatically. While users are required to submit the jobs, no other interaction by the user is required to process the batch. Batches may automatically be run at scheduled times as well as being run contingent on the availability of ...
v. t. e. The ISDN (Integrated Services Digital Network) User Part or ISUP is part of Signaling System No. 7 (SS7), which is used to set up telephone calls in the public switched telephone network (PSTN). It is specified by the ITU-T as part of the Q.76x series. [1]
Fast facts from Maricopa County Elections Department officials: There are 2.5-2.6 million registered voters in Maricopa County. Of those, 1.9 million or 78% are on the Active Early Voter List.
Procedural programming. Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent ...
Channel I/O. In computing, channel I/O is a high-performance input/output (I/O) architecture that is implemented in various forms on a number of computer architectures, especially on mainframe computers. In the past, channels were generally [a] implemented with custom devices, variously named channel, I/O processor, I/O controller, I/O ...
Communicating sequential processes. In computer science, communicating sequential processes (CSP) is a formal language for describing patterns of interaction in concurrent systems. [1] It is a member of the family of mathematical theories of concurrency known as process algebras, or process calculi, based on message passing via channels.
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...