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  2. Gambling is easier than ever. Report warns it's a global ...

    www.aol.com/gambling-easier-ever-report-warns...

    Worldwide, nearly 450 million adults participate in what’s called “risk gambling,” which can impact finances, mental health, relationships and work, according to the report, which was based ...

  3. Gambling advertising - Wikipedia

    en.wikipedia.org/wiki/Gambling_advertising

    Gambling advertising is the promotion of gambling by casinos, lotteries, video games, bookmakers or other organisations that provide the opportunity to make bets. It is usually conducted through a variety of media or through sponsorship deals, particularly with sporting events or people.

  4. The Problem with Legal Gambling That Everyone Seems to Be ...

    www.aol.com/problem-legal-gambling-everyone...

    The Unseen Consequence of Legal Gambling Getty Images / Esquire. Confession: I’ve long loved the lexicon of a dice game happening on a street corner or in the basement of an after-hours spot or ...

  5. Bogus ads posted on social media claim a Mississippi Coast ...

    www.aol.com/bogus-ads-posted-social-media...

    The bogus ads use different pictures but all claim the same thing: That Beau Rivage is “officially” online for betting, with a $1,000 welcome bonus and 100 FS, which would indicate free spins.

  6. Responsible gambling - Wikipedia

    en.wikipedia.org/wiki/Responsible_gambling

    Responsible Gambling, also known as Safer Gambling, is a set of social responsibility initiatives held [clarification needed] by the gambling industry – including government regulators, operators, and vendors – to ensure the integrity of their operations and to promote awareness of the harms associated with gambling, such as gambling addiction.

  7. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    A study conducted by Nassim Masaeli and Hadi Farhadi found that the prevalence of internet-based addictive behaviors during the COVID-19 pandemic has increased compared to pre-pandemic levels. Specifically, the prevalence of IAD ranged from 4.7% to 51.6%, SMA ranged from 9.7% to 47.4%, and gaming addiction ranged from 4.4% to 32.4%.

  8. UK bans gambling ads from sites and games that target kids - AOL

    www.aol.com/news/2019-02-13-uk-bans-gambling-ads...

    The UK will prohibit child-friendly websites and video games from running gambling ads, a move that poses potential ramifications for app developers, soccer stars and social media influencers alike.

  9. Impact of the COVID-19 pandemic on social media - Wikipedia

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    This response was the highest, surpassing other reasons such as education (76%), staying in touch with friends and family (74%), and work-related activities (67%). It underscores the crucial role of social media in people's lives during the pandemic. [citation needed] Due to the pandemic, people reduced their social activities to safeguard others.