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Tales of Arise [2] is a 2021 action role-playing game developed and published by Bandai Namco Entertainment. The seventeenth main entry in the Tales series, the game follows a man and a woman from the opposing worlds of Dahna and Rena and their journey to end the Renans' oppression of the Dahnan people.
[144] [145] For the brand new title Tales of Arise, the world design went in a darker direction compared to earlier entries, both to further the series evolution and appeal to the Western market. Despite the overt focus on 3D graphics, 2D anime cutscenes are still planned as with previous entries. [ 112 ]
The Tales series, known in Japan as the Tales of series (「テイルズ オブ」シリーズ, "Teiruzu Obu" Shirīzu), is a franchise of fantasy Japanese role-playing video games published by Bandai Namco Games (formerly Namco), and developed by its subsidiary, Namco Tales Studio (formerly Wolf Team) until 2011 and presently by Bandai Namco.
Tales of Arise is the latest addition to the PS Plus catalog for subscribers of the “Extra” and “Premium/Deluxe” tiers. The game will be added to the service on February 20, along with ...
Bandai Namco Studios Inc. [a] is a Japanese video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia.Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games), which itself is part of the wider Bandai Namco Holdings group.
Tales of the World: Narikiri Dungeon 2; Tales of the World: Narikiri Dungeon 3; Tales of the World: Radiant Mythology 2; Tales of the World: Radiant Mythology 3; Tales of the World: Radiant Mythology; Tales of the World: Summoner's Lineage
Keita Iizuka is the game's producer while Kenji Anabuki served as the game's director, both of whom have worked on the Tales series. According to Iizuka, the term "Scarlet Nexus" means "red connection" or "red bond". Therefore, "objects or persons connected with red lines represent a big part in the visuals and key art" of the game.
Open Design began to shift away from a focus on the "patronage" model in 2008, releasing titles such as the Zobeck Gazetteer (2008) to the public, and began publishing products entirely outside the "patronage" model in 2011, including a series of game design guidebooks. In 2012, Open Design began producing books under the imprint "Kobold Press ...