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  2. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. They could learn any spell they had access to (as a mage would). Bards' biggest advantage was their use of the rogue advancement table, which was the fastest in the game.

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Many bard spells require a musical instrument as a focus. A number of divine spells require a divine focus: a holy symbol or other special object; unlike a regular focus, which is specific and varies from spell to spell, a character can use the same divine focus for any spell with a divine focus requirement.

  4. List of magic tricks - Wikipedia

    en.wikipedia.org/wiki/List_of_magic_tricks

    For example, consider an effect in which a magician shows four aces, and then the aces turn face up one at a time in a mysterious fashion. This effect, recognized as Twisting the Aces , is attributed to Dai Vernon , and it is based on a false count invented by Alex Elmsley .

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  6. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol is a simple seven-pointed star. Her divine realm is Dweomerheart, and her Third Edition D&D domains are Good, Illusion, Knowledge, Magic, Rune, and ...

  7. Sorcery (goetia) - Wikipedia

    en.wikipedia.org/wiki/Sorcery_(goetia)

    Page from the Greek Magical Papyri, a grimoire of antiquity. A grimoire (also known as a "book of spells", "magic book", or a "spellbook") is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities ...

  8. List of sigils of demons - Wikipedia

    en.wikipedia.org/wiki/List_of_sigils_of_demons

    Toggle the table of contents. ... Demon name Image Origins of the seal Bael or Beelzebub: Lesser Key of Solomon [1] [2] ... List of occult symbols;

  9. List of Magic: The Gathering keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Magic:_The...

    When a spell with cipher resolves, its controller may exile the spell "encoded" on a creature they control. Then, whenever that creature deals combat damage to an opponent, its controller can cast a free copy of the encoded spell. [5]: 150 Cipher appears in Gatecrash as the guild keyword of House Dimir. [citation needed]