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Only logged-in users can install user scripts. to edit your common.js file. Add the following line: {{subst:Lusc|script_path}} – replace "script_path" with the full name of the .js page that opens when a script's "(source)" link is clicked. The Load user script (Lusc) template will add the necessary mw.loader.load line along with a backlink.
It can be random which user script finishes first, creating a race condition. One way to coordinate this is use the mw.hook interface. Perhaps the other script sends a wikipage.content event when it is done, or can be modified to do so (or you can ask the maintainer). Another way to avoid this is to use a MutationObserver.
The majority of standard Maya commands are default MEL scripts, saved in the Maya Program Files directory. MEL is fairly limited compared to mainstream scripting languages. It is primarily a language meant to journal the Maya session, [ citation needed ] so it lacks many advanced features such as associative arrays.
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
Build-automation tools allow for sequencing the tasks of building software via a non-interactive interface. Existing tools such as Make can be used via custom configuration file or command-line parameters. Custom tools such as shell scripts can also be used. Some tools, such as shell scripts, are task-oriented declarative programming. They ...
Called meta-build tools, these generate configuration files for other build tools such as those listed above.. CMake – Cross-platform build tool for configuring platform-specific builds; very popoular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2]
While /dev/urandom is still intended as a pseudorandom number generator suitable for most cryptographic purposes, the authors of the corresponding man page note that, theoretically, there may exist an as-yet-unpublished attack on the algorithm used by /dev/urandom, and that users concerned about such an attack should use /dev/random instead. [7]
Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map.