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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  3. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    Default generator in R and the Python language starting from version 2.3. Xorshift: 2003 G. Marsaglia [26] It is a very fast sub-type of LFSR generators. Marsaglia also suggested as an improvement the xorwow generator, in which the output of a xorshift generator is added with a Weyl sequence.

  4. Fuzzing - Wikipedia

    en.wikipedia.org/wiki/Fuzzing

    For instance, AFL is a dumb mutation-based fuzzer that modifies a seed file by flipping random bits, by substituting random bytes with "interesting" values, and by moving or deleting blocks of data. However, a dumb fuzzer might generate a lower proportion of valid inputs and stress the parser code rather than the main components of a program.

  5. Cryptographically secure pseudorandom number generator

    en.wikipedia.org/wiki/Cryptographically_secure...

    In the asymptotic setting, a family of deterministic polynomial time computable functions : {,} {,} for some polynomial p, is a pseudorandom number generator (PRNG, or PRG in some references), if it stretches the length of its input (() > for any k), and if its output is computationally indistinguishable from true randomness, i.e. for any probabilistic polynomial time algorithm A, which ...

  6. List of MeSH codes - Wikipedia

    en.wikipedia.org/wiki/List_of_MeSH_codes

    The prefixes (A01, etc.) are linked to more extensive sub-lists of codes; the medical terms are linked to articles on those topics. The source for this content is the set of 2024 MeSH Trees from NLM. [2] A – Anatomy. A01 – body regions (74 articles) A02 – musculoskeletal system (213 articles) A03 – digestive system (98 articles)

  7. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    Before modern computing, researchers requiring random numbers would either generate them through various means (dice, cards, roulette wheels, [5] etc.) or use existing random number tables. The first attempt to provide researchers with a ready supply of random digits was in 1927, when the Cambridge University Press published a table of 41,600 ...

  8. Template:3x - Wikipedia

    en.wikipedia.org/wiki/Template:3x

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. Lavarand - Wikipedia

    en.wikipedia.org/wiki/Lavarand

    Lavarand, also known as the Wall of Entropy, is a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures, and using the result to seed a pseudorandom number generator. [1]