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  2. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  4. Windows 10 - Wikipedia

    en.wikipedia.org/wiki/Windows_10

    As of 2024, Windows 10 is estimated to have a 64% share of Windows PCs, [27] still 2 times its successor Windows 11's share of 32% (and 19 times Windows 7's 3.3% share). Windows 10 has an estimated 46% share of all traditional PCs (the rest being other Windows editions and other operating systems such as macOS and Linux), and an estimated 16% ...

  5. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]

  6. Windows 10 (original release) - Wikipedia

    en.wikipedia.org/wiki/Windows_10_(original_release)

    The original version of Windows 10 (also retroactively named version 1507 [1] and codenamed "Threshold 1") was released in July 2015.It carries the build number 10.0.10240; while Microsoft has stated that there was no designated release to manufacturing (RTM) build of Windows 10, build 10240 was described as an RTM build by various media outlets.

  7. Shared memory - Wikipedia

    en.wikipedia.org/wiki/Shared_memory

    The shared memory created by shm_open is persistent. It stays in the system until explicitly removed by a process. This has a drawback in that if the process crashes and fails to clean up shared memory it will stay until system shutdown; that limitation is not present in an Android-specific implementation dubbed ashmem. [6]

  8. RDRAM - Wikipedia

    en.wikipedia.org/wiki/RDRAM

    RDRAM18-NUS on Nintendo 64. Rambus's RDRAM saw use in two video game consoles, beginning in 1996 with the Nintendo 64. The Nintendo console used 4 MB RDRAM running with a 500 MHz clock on a 9-bit bus, providing 500 MB/s bandwidth. RDRAM allowed N64 to be equipped with a large amount of memory bandwidth while maintaining a lower cost due to ...

  9. High Bandwidth Memory - Wikipedia

    en.wikipedia.org/wiki/High_Bandwidth_Memory

    High Bandwidth Memory (HBM) is a computer memory interface for 3D-stacked synchronous dynamic random-access memory (SDRAM) initially from Samsung, AMD and SK Hynix.It is used in conjunction with high-performance graphics accelerators, network devices, high-performance datacenter AI ASICs, as on-package cache in CPUs [1] and on-package RAM in upcoming CPUs, and FPGAs and in some supercomputers ...