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A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
Following the Prussian success in 1866 against Austria at Sadowa, the Austrians, French, British, Italians, Japanese and Russians all began to make use of wargaming as a training tool. The United States was relatively late to adopt the trend, but by 1889 wargaming was firmly embedded in the culture of the U.S. Navy (with the Royal Navy as the ...
A wargame, generally, is a type of strategy game which realistically simulates warfare.A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts.
The first era of tactical wargaming had come to an end. The new state of the art was extended to Avalon Hill's Tobruk in 1976, as well as SPI's Firefight . But neither game did well, with increased realism in the form of detailed penetration tables in Tobruk and rigid rules for modern Soviet doctrine forced on the players of Firefight making ...
A Kriegsspiel session in progress.. Kriegsspiel [a] is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word Kriegsspiel literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century.
Hybrid warfare - Employs political warfare and blends conventional warfare, irregular warfare, and cyberwarfare with other influencing methods, such as fake news, diplomacy, lawfare and foreign electoral intervention. Incentive – A strategy that uses incentives to gain cooperation; Indirect approach – Dislocation is the aim of strategy ...
A grand strategy wargame or simply grand strategy game (GSG) [1] [2] is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources.
One significant method for combat resolution entails determining the ratio of the attacking unit's attack strength versus the defending unit's defense strength. This method is used in many games; one of the earliest and more prominent games to use this system was the game Panzerblitz, which was a genre-defining game when it was published in 1970.