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  2. AArch64 - Wikipedia

    en.wikipedia.org/wiki/AArch64

    An ARMv8-A processor can support one or both of AArch32 and AArch64; it may support AArch32 and AArch64 at lower Exception levels and only AArch64 at higher Exception levels. [9] For example, the ARM Cortex-A32 supports only AArch32, [10] the ARM Cortex-A34 supports only AArch64, [11] and the ARM Cortex-A72 supports both AArch64 and AArch32. [12]

  3. List of ARM processors - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_processors

    Integrated MEMC (MMU), graphics and I/O processor. ARMv2a added the SWP and SWPB (swap) instructions None, MEMC1a ARM3 First integrated memory cache 4 KB unified 0.50 DMIPS/MHz ARM6 ARMv3 ARM60 ARMv3 first to support 32-bit memory address space (previously 26-bit). ARMv3M first added long multiply instructions (32x32=64). None 10 MIPS @ 12 MHz

  4. PlayStation 4 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_system_software

    The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]

  5. Comparison of ARM processors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_ARM_processors

    Most chips support the 32-bit ARMv7-A for legacy applications. All chips of this type have a floating-point unit (FPU) that is better than the one in older ARMv7-A and NEON ( SIMD ) chips. Some of these chips have coprocessors also include cores from the older 32-bit architecture (ARMv7).

  6. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...

  7. ARM architecture family - Wikipedia

    en.wikipedia.org/wiki/ARM_architecture_family

    Further, as the CPU was designed for high-speed I/O, it dispensed with many of the support chips seen in these machines; notably, it lacked any dedicated direct memory access (DMA) controller which was often found on workstations. The graphics system was also simplified based on the same set of underlying assumptions about memory and timing.

  8. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    The central processing unit (CPU) consists of two x86-64 quad-core modules for a total of eight cores, [43] which are based on the Jaguar CPU architecture from AMD. [28] Each core has 32 kB L1 instruction and data caches, with one shared 2 MB L2 cache per four-core module. [44] The CPU's base clock speed is said [citation needed] to be 1.6 GHz.

  9. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Backup flash RAM support. Two removable cards [11] Each card has 128 KB flash memory; OS support for File Save, Retrieve and Remove [11] Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit. [citation needed] Video and audio connectivity

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