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  2. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    In some role-playing games, armor class (abbreviated AC; also known as defense) is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack; it can also indicate damage reduction to a character's health. AC is typically a representation of a character's physical defenses such as their ...

  3. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    Basic and derived statistics are also called primary and secondary statistics, respectively. In games which use such concepts, derived statistics are often modified by the character's race and class. In addition, certain in-game methods such as spells or magical items might raise or lower these statistics temporarily.

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  5. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases.

  6. Red Stone - Wikipedia

    en.wikipedia.org/wiki/Red_Stone

    When the information about Red stone was first released, The game was supposed to be a single-player RPG that the player should choose one of several characters and be proceeded with the story.

  7. Games behind - Wikipedia

    en.wikipedia.org/wiki/Games_behind

    Games behind is calculated by using either of the following formulas, in which Team A is a leading team, and Team B is a trailing team. Example math in this section uses the above standings, with Montreal as Team A and Atlanta as Team B.

  8. Explorer's Guide to Wildemount - Wikipedia

    en.wikipedia.org/wiki/Explorer's_Guide_to_Wildemount

    Jansen-Parkes also thought most locations "stand out" and "feel worthy of hosting an adventure". [34] In contrast, Dan Arndt of The Fandomentals opined that the setting didn't standout in comparison to the Forgotten Realms with Wildemount feeling more like a remix of the "standard 'land of adventure'" style seen in 5E's base setting.

  9. Minecraft: Story Mode - Wikipedia

    en.wikipedia.org/wiki/Minecraft:_Story_Mode

    Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game, Minecraft.The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.