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  2. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...

  3. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    As social media sites started to grow, the first social network games emerged on social platforms. These games, often based on casual game mechanics, typically rely on users to interact with their friends via the social media site as to gain a form of "energy" to continue to play. Happy Farm, released in China in 2008, is considered the first ...

  4. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research") or gaming theory, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history.

  5. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Social media allows for mass cultural exchange and intercultural communication, despite different ways of communicating in various cultures. [226] Social media has affected the way youth communicate, by introducing new forms of language. [227] Novel acronyms save time, as illustrated by "LOL", which is the ubiquitous shortcut for "laugh out loud".

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Because games such as Clash of Clans offer in-game bonuses for referring new players to the game, mobile gamers have turned to social media sites to recruit their friends and family. Some games even offer integrated social media support to provide players with in-game chat or "friends" features for communicating and competing with other players ...

  7. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    The game was significantly expanded in 1976 by Don Woods. Adventure contained many D&D features and references, including a computer controlled dungeon master. [2] [3] Inspired by Adventure, a group of students at MIT, in the summer of 1977 wrote a game called Zork for the PDP-10. It became quite popular on the ARPANET.

  8. History of role-playing games - Wikipedia

    en.wikipedia.org/wiki/History_of_role-playing_games

    The game was Bethesda's attempt to create a true "pen and paper" style experience for personal computers, with the fifth major game, The Elder Scrolls V: Skyrim (2011) being one of the most frequently released games in the history of the industry. [46] With gamers' time and money split three ways, the tabletop role-playing game industry declined.

  9. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. [5] While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.