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Tennis games are often used to help players of all abilities to practice the different strokes involved in tennis. The number of participants needed varies from as few as two players to as many players as can fit on a tennis court. These games are often used by coaches and other tennis instructors to help teach the basic skills of tennis.
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Dream Match Tennis is a 2006 tennis simulation game developed by Bimboosoft, a company based in Saitama, Japan.Unlike other games in its genre, Dream Match Tennis was aimed to produce a more realistic depiction of the sport, requiring more skill from the player in order to direct their shots accurately.
Tennis is mentioned in literature from the 16th century onwards. It is frequently shown in emblem books, such as those of Guillaume de La Perrière from 1539. Erasmus lets two students practice Latin during a game of tennis with a racquet in 1522, although the playing ground is not mentioned. [44]
The game would later have an unofficial sequel in Game, Net & Match! also released by Blue Byte Software in 1998 for Windows. [10] The game's features expand on those in Pro Tennis Tour 2, and add internet play. [11] Due to the game's differing name, and move to 3D, the game was never officially released as a sequel to the Pro Tennis Tour ...
There are a range of courts one can play on, including those at the Australian Open (the old Rebound Ace courts), Roland Garros, Wimbledon and the U.S. Open. Along with various tennis characters, players can unlock characters from the Soulcalibur series (Cassandra Alexandra and Raphael Sorel) and Tekken series (Heihachi Mishima and Ling Xiaoyu).
Pro Tennis Tour (known in Germany and France as Great Courts [2] [4]) is a 1989 sports video game developed by Blue Byte and published by Ubi Soft for the Amiga, Atari ST and MS-DOS. 8-bit ports for the Amstrad CPC, Commodore 64, and ZX Spectrum were released later. Electronic Arts distributed the game in North America. [5]
ATP Tour is the main mode of the game, starts with the user creating a player and customizing attributes such as birth date, nationality, height, weight, and gameplay-related such as making the player right or left-handed, and choosing two moves for backhand and forehand each. Once the game starts, the user is placed at the bottom of the rankings.