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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).

  3. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    The NVIDIA 3D Vision gaming kit introduced in 2008 made this technology available for mainstream consumers and PC gamers. [ 1 ] The kit is specially designed for 120 Hz LCD monitors , but is also compatible with CRT monitors (some of which may work at 1024×768×120 Hz and even higher refresh rates ), DLP-projectors, 3LCD projectors and others.

  4. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    While regular LCD monitors run at 60 Hz, a 120 Hz monitor is required to use 3D Vision. Other well known providers of active 3D glasses include EStar America and Optoma. Both companies produce 3D Glasses compatible with a variety of technologies, including RF, DLP Link and Bluetooth.

  5. List of Nvidia 3D Vision Ready games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_3D_Vision...

    To play the following in 3D, as well as convert over 650 existing games, [6] requires Nvidia 3D Vision Glasses with a 120 Hz monitor, or red and cyan glasses with slower monitors, Windows Vista or later, enough system memory (2GB recommended), a compatible CPU (Intel Core 2 Duo or AMD Athlon X2 or higher) and a compatible Nvidia video card ...

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Display itself cannot be repaired if it cracks and oxygen enters it due to failure of OLED encapsulation, which results in display failure. Other No native resolution. Currently, the only display technology capable of multi-syncing (displaying different resolutions and refresh rates without the need for scaling). [55]

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008, [45] the Sony SRM-L560, a 56-inch LCD reference monitor announced in October 2009, [46] an 84-inch display demonstrated by LG in mid-2010, [47] and a 27.84-inch 158 PPI 4K IPS monitor for medical purposes launched by Innolux in ...

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