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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Charisma influences how many spells spontaneous arcane spell-casters (such as sorcerers and bards) can cast per day, and the effectiveness of said spells. An ability score is a natural number , with a value of 10 or 11 representing average ability. [ 5 ] "

  3. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Attack rolls, skill checks and defense values all get a bonus equal to one-half level, rounded down, rather than increasing at different rates depending on class or skill point investment. Each skill is either trained (providing a fixed bonus on skill checks, and sometimes allowing more exotic uses for the skills) or untrained, but in either ...

  4. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    Introduced in 3rd edition, psychic warriors are a blend between Fighters and Psions. Like fighters, they gain bonus feats, and like Psions, they wield psionic powers, though at a slower rate than either specialized class. Their attack bonus and hit point growth is similarly in the middle.

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

  6. How to Calculate Year-End Bonuses for SMB Employees - AOL

    www.aol.com/finance/calculate-end-bonuses-smb...

    Review your options for awarding year-end bonuses to your SMB workforce without breaking the bank.

  7. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.

  8. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    Bonus or base value If statistic A has a value of x, then the value of statistic B is increased by (or starts at) y. The term base value is preferred if y = x or if y is large compared to Bs value. Higher scores in an attribute often grant bonuses to a group of skills. Derivation

  9. Player's Option: Spells & Magic - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Spells_...

    Player's Option: Spells & Magic is a supplement which focuses in detail on magic. [1] Spells & Magic is 192 pages in length, which includes an introduction, followed by eight chapters and four appendices. The introduction gives advice on how to integrate the material from the book into an ongoing campaign, and addresses factors such as the ...