Search results
Results from the WOW.Com Content Network
A scale factor of 1 ⁄ 10 cannot be used here, because scaling 160 by 1 ⁄ 10 gives 16, which is greater than the greatest value that can be stored in this fixed-point format. However, 1 ⁄ 11 will work as a scale factor, because the maximum scaled value, 160 ⁄ 11 = 14. 54, fits within this range. Given this set:
Given the hexadecimal representation 3FD5 5555 5555 5555 16, Sign = 0 Exponent = 3FD 16 = 1021 Exponent Bias = 1023 (constant value; see above) Fraction = 5 5555 5555 5555 16 Value = 2 (Exponent − Exponent Bias) × 1.Fraction – Note that Fraction must not be converted to decimal here = 2 −2 × (15 5555 5555 5555 16 × 2 −52) = 2 −54 ...
On a typical computer system, a double-precision (64-bit) binary floating-point number has a coefficient of 53 bits (including 1 implied bit), an exponent of 11 bits, and 1 sign bit. Since 2 10 = 1024, the complete range of the positive normal floating-point numbers in this format is from 2 −1022 ≈ 2 × 10 −308 to approximately 2 1024 ≈ ...
Sign bit: 1 bit; Exponent width: 5 bits; Significand precision: 11 bits (10 explicitly stored) The format is laid out as follows: The format is assumed to have an implicit lead bit with value 1 unless the exponent field is stored with all zeros. Thus, only 10 bits of the significand appear in the memory format but the total precision is 11 bits.
The VisSim company used fx m. b to denote a binary fixed-point value with b total bits and m bits in the integer part; that is, a b-bit integer with scaling factor 1/2 b−m. Thus fx1.16 would mean a 16-bit number with 1 bit in the integer part and 15 in the fraction. [13] The PS2 GS ("Graphics Synthesizer") User's Guide uses the notation s: m ...
1: anything: Pseudo Denormal. The 80387 and later properly interpret this value but will not generate it. The value is (−1) s × m × 2 −16382 bits 78–64 bits 63–62 bits 61–0; all 1: 00: 0: Pseudo-infinity. The sign bit gives the sign of the infinity. The 8087 and 80287 treat this as Infinity. The 80387 and later treat this as an ...
32-bit (4-byte) 0.0f [4] double: java.lang.Double: floating point number ±4.94065645841246E−324 through ±1.79769313486232E+308 64-bit (8-byte) 0.0: boolean: java.lang.Boolean: Boolean true or false: 1-bit (1-bit) false: char: java.lang.Character: UTF-16 code unit (BMP character or a part of a surrogate pair) '\u0000' through '\uFFFF' 16-bit ...
When the bit numbering starts at zero for the least significant bit (LSb) the numbering scheme is called LSb 0. [1] This bit numbering method has the advantage that for any unsigned number the value of the number can be calculated by using exponentiation with the bit number and a base of 2. [ 2 ]