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  2. Antler - Wikipedia

    en.wikipedia.org/wiki/Antler

    An antler on a red deer stag. Velvet covers a growing antler, providing blood flow that supplies oxygen and nutrients. Each antler grows from an attachment point on the skull called a pedicle. While an antler is growing, it is covered with highly vascular skin called velvet, which supplies oxygen and nutrients to the growing bone. [6]

  3. Velvet antler - Wikipedia

    en.wikipedia.org/wiki/Velvet_antler

    Velvet antler is the whole cartilaginous antler in a precalcified growth stage of the Cervidae family including the species of deer such as elk, moose, and caribou. Velvet antler is covered in a hairy, velvet-like "skin" known as velvet and its tines are rounded, because the antler has not calcified or finished developing.

  4. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets

  5. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  6. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Rendering speed increases since the number of texture pixels being processed per display pixel can be much lower for similar results with the simpler mipmap textures. If using a limited number of texture samples per display pixel (as is the case with bilinear filtering ) then artifacts are reduced since the mipmap images are effectively already ...

  7. Ossicone - Wikipedia

    en.wikipedia.org/wiki/Ossicone

    Ossicones are columnar or conical skin-covered bone structures on the heads of giraffes, male okapi, and some of their extinct relatives. Ossicones are distinguished from the superficially similar structures of horns and antlers by their unique development and a permanent covering of skin and fur.

  8. Elk - Wikipedia

    en.wikipedia.org/wiki/Elk

    Antlers are made of bone, which can grow at a rate of 2.5 centimeters (0.98 in) per day. While actively growing, a soft layer of highly vascularized skin known as velvet covers and protects them. This is shed in the summer when the antlers have fully developed. [28] Bull elk typically have around six tines on each antler.

  9. Bidirectional texture function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_texture_function

    Bidirectional texture function (BTF) [1] [2] [3] is a 6-dimensional function depending on planar texture coordinates (x,y) as well as on view and illumination spherical angles. In practice this function is obtained as a set of several thousand color images of material sample taken during different camera and light positions.

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