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  2. Ogg formats in HTML5 - Wikipedia

    en.wikipedia.org/wiki/Ogg_formats_in_HTML5

    The HTML5 draft specification adds video and audio elements for embedding video and audio in HTML documents.The specification had formerly recommended support for playback of Theora video and Vorbis audio encapsulated in Ogg containers to provide for easier distribution of audio and video over the internet by using open standards, but the recommendation was soon after dropped.

  3. Media Source Extensions - Wikipedia

    en.wikipedia.org/wiki/Media_Source_Extensions

    Shaka Player, an open source javascript player library for HTML5 MSE and EME video with DASH and HLS support [20] [21] The Video Player by Comcast Technology Solutions THEOplayer by OpenTelly: HLS and MPEG-DASH player for cross-platform HTML5 support without the need for Flash fallback [ 22 ]

  4. HTML video - Wikipedia

    en.wikipedia.org/wiki/HTML_video

    Initially, Ogg Theora was the recommended standard video format in HTML5, because it was not affected by any known patents. But on 10 December 2007, the HTML5 specification was updated, [8] replacing the reference to concrete formats: User agents should support Theora video and Vorbis audio, as well as the Ogg container format. with a ...

  5. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.

  6. Encrypted Media Extensions - Wikipedia

    en.wikipedia.org/wiki/Encrypted_Media_Extensions

    YouTube supports the MSE. [24] Available players supporting MPEG-DASH using the MSE and EME are NexPlayer, [25] THEOplayer [26] by OpenTelly, the bitdash MPEG-DASH player, [27] [28] dash.js [29] by DASH-IF or rx-player. [30] Note that certainly in Firefox and Chrome, EME does not work unless the media is supplied via Media Source Extensions.

  7. Comparison of HTML5 and Flash - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_HTML5_and_Flash

    Speaking at 'Adobe Max' in 2011, Itai Asseo likewise said that, unlike HTML5, Flash offers a way to develop applications that work across platforms. HTML5, he said, is currently implemented differently (if at all) by different browsers.

  8. HTML5 - Wikipedia

    en.wikipedia.org/wiki/HTML5

    HTML5 is designed so that old browsers can safely ignore new HTML5 constructs. [8] In contrast to HTML 4.01, the HTML5 specification gives detailed rules for lexing and parsing, with the intent that compliant browsers will produce the same results when parsing incorrect syntax. [126]

  9. Progressive enhancement - Wikipedia

    en.wikipedia.org/wiki/Progressive_enhancement

    Web pages created according to the principles of progressive enhancement are by their nature more accessible, [27] backwards compatible, [6] and outreaching, because the strategy demands that basic content always be available, not obstructed by commonly unsupported or scripting that may be easily disabled, unsupported (e.g. by text-based web browsers), or blocked on computers in sensitive ...