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  2. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes. In plain ...

  3. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Curiously recurring template pattern. The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism, and it is a form of F -bounded quantification.

  4. Expression templates - Wikipedia

    en.wikipedia.org/wiki/Expression_templates

    Expression templates are a C++ template metaprogramming technique that builds structures representing a computation at compile time, where expressions are evaluated only as needed to produce efficient code for the entire computation. [ 1 ] Expression templates thus allow programmers to bypass the normal order of evaluation of the C++ language ...

  5. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    The C++ template construct used above is widely cited [citation needed] as the genericity construct that popularized the notion among programmers and language designers and supports many generic programming idioms. The D programming language also offers fully generic-capable templates based on the C++ precedent but with a simplified syntax.

  6. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values. It is a form of simple template processing [ 1 ] or ...

  7. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    Type signature. In computer science, a type signature or type annotation defines the inputs and outputs of a function, subroutine or method. A type signature includes the number, types, and order of the function's arguments. One important use of a type signature is for function overload resolution, where one particular definition of a function ...

  8. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    For background information, see C++ and Class (computer programming). A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members ...

  9. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    A tuple can be considered a generalization of a struct's member variables. The C++11 version of the TR1 tuple type benefited from C++11 features like variadic templates. To implement reasonably, the TR1 version required an implementation-defined maximum number of contained types, and substantial macro trickery.