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A Pokémon TCG playmat with labels of various gameplay aspects, e.g. Active Spot, Bench, Deck, and Discard Pile. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated playmat or digitally on an official game client where two players (assuming the role of Pokémon Trainer) use their Pokémon to battle one another.
The game includes the first three sets of the trading card game, as well as exclusive cards not available elsewhere. A second Game Boy Color game, Pokémon Card GB2: Great Rocket-Dan Sanjo! (Pokémon Card GB2: Here Comes Team Great Rocket!), was released in Japan in 2001, having a centered storyline. Although this sequel was not released in ...
Pokémon TCG Online in card collection feature during the game. Pokémon Trading Card Game Online is a video game simulation of the tabletop collectible card game with role-playing elements similar to the main Pokémon role playing series. Players challenge non-player characters and other online players to card battles using 60-card decks. [6]
It is the first Pokémon trading card game set based on the games Pokémon Black 2 and White 2, and the eighth overall of the Black and White series. This set officially introduces the Pokémon; both Black and White Kyurem, Landorus in its Therian form, Meloetta, and Keldeo, and continues the trend of reintroducing Pokémon from the previous ...
The game was released with the Genetic Apex expansion, with 3 different types of booster packs and 286 cards (226 normal cards plus 59 rare variants, in addition to a Mew card obtained by collecting a card of every Kanto Pokemon). Duplicate cards can be used to obtain flair for that specific card.
This page was last edited on 22 February 2024, at 17:05 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
DCCG games first gained mainstream success in Japan, where online card battle games are a common genre of free-to-play browser games and mobile games. [4] Monster-collecting Japanese RPGs such as Dragon Quest V and Pokémon, and the manga Yu-Gi-Oh, were adapted into successful physical CCG games such as Pokémon Trading Card Game and Yu-Gi-Oh!