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  2. Software for handling chess problems - Wikipedia

    en.wikipedia.org/wiki/Software_for_handling...

    This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...

  3. List of fairy chess pieces - Wikipedia

    en.wikipedia.org/wiki/List_of_fairy_chess_pieces

    Fairy Chess problems, Megasaur Chess (Parton's Enduring Spirit of Dasapada) Combine the Dinosaur and the Hipposaur, i.e. captures like an Amazon but never moves from his position unless to capture. Mehari: CR: n(1/3) (in same direction) CC = LL: Fairy Chess problems: A rider which moves any number the Camel's moves in the same direction.

  4. Fairy chess - Wikipedia

    en.wikipedia.org/wiki/Fairy_chess

    An altered piece used in fairy chess is known as a fairy chess piece. The term fairy chess was introduced by Henry Tate in 1914. Thomas R. Dawson (1889–1951), the "father of fairy chess", [1] invented many fairy pieces and new conditions. He was also problem editor of Fairy Chess Review (1930–1951).

  5. Fairy chess piece - Wikipedia

    en.wikipedia.org/wiki/Fairy_chess_piece

    A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess.

  6. Chess problem - Wikipedia

    en.wikipedia.org/wiki/Chess_problem

    A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task.For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence.

  7. Thomas Rayner Dawson - Wikipedia

    en.wikipedia.org/wiki/Thomas_Rayner_Dawson

    Dawson published his first problem, a two-mover, in 1907. His chess problem compositions include 5,320 fairies, 885 directmates, 97 selfmates, and 138 endings. 120 of his problems have been awarded prizes and 211 honourably mentioned or otherwise commended. He cooperated in chess composition with Charles Masson Fox.

  8. Fool's mate - Wikipedia

    en.wikipedia.org/wiki/Fool's_mate

    A board position illustrating White's version of fool's mate—with White to mate—was given as a problem in Bobby Fischer Teaches Chess, and also as an early example in a compendium of problems by László Polgár. [5] The solution in Fischer's book bore the comment "Black foolishly weakened his King's defenses. This game took three moves!!"

  9. Swindle (chess) - Wikipedia

    en.wikipedia.org/wiki/Swindle_(chess)

    The ability to swindle one's way out of a lost position is a useful skill for any chess player and according to Graham Burgess is "a major facet of practical chess". [ 5 ] [ 12 ] Frank Marshall may be the only top player who became well known as a frequent swindler. [ 13 ]