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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  4. NetworkX - Wikipedia

    en.wikipedia.org/wiki/NetworkX

    NetworkX has many network and graph analysis algorithms, aiding in a wide array of data analysis purposes. One important example of this is its various options for shortest path algorithms. The following algorithms are included in NetworkX, with time complexities given the number of vertices (V) and edges (E) in the graph: [21] Dijkstra: O((V+E ...

  5. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    The shortest path in a graph can be computed using Dijkstra's algorithm but, given that road networks consist of tens of millions of vertices, this is impractical. [1] Contraction hierarchies is a speed-up method optimized to exploit properties of graphs representing road networks. [2] The speed-up is achieved by creating shortcuts in a ...

  6. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Equivalent paths between A and B in a 2D environment. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  7. Category:Graph algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Graph_algorithms

    Parallel all-pairs shortest path algorithm; Parallel breadth-first search; Parallel single-source shortest path algorithm; Path-based strong component algorithm; Pre-topological order; Prim's algorithm; Proof-number search; Push–relabel maximum flow algorithm

  8. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm continues until a removed node (thus the node with the lowest f value out of all fringe nodes) is a goal node. [b] The f value of that goal is then also the cost of the shortest path, since h at the goal is zero in an admissible heuristic. The algorithm described so far only gives the length of the shortest path.

  9. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    A central problem in algorithmic graph theory is the shortest path problem.One of the generalizations of the shortest path problem is known as the single-source-shortest-paths (SSSP) problem, which consists of finding the shortest paths from a source vertex to all other vertices in the graph.