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[[Category:Roblox user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Roblox user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
Thus "H₂O" (using a subscript 2 character) is supposed to be identical to "H 2 O" (with subscript markup). In reality, many fonts that include these characters ignore the Unicode definition, and instead design the digits for mathematical numerator and denominator glyphs, [ 3 ] [ 4 ] which are aligned with the cap line and the baseline ...
Unicode was designed to provide code-point-by-code-point round-trip format conversion to and from any preexisting character encodings, so that text files in older character sets can be converted to Unicode and then back and get back the same file, without employing context-dependent interpretation.
The KCharSelect character mapping tool shown displaying a subset of the Unicode Mathematical Operators The Unicode logo. Unicode input is method to add a specific Unicode character to a computer file; it is a common way to input characters not directly supported by a physical keyboard.
It may though require the user to change options from the normal settings, or may require a BOM (byte-order mark) as the first character to read the file. Examples of software supporting UTF-8 include Microsoft Word , [ 34 ] [ 35 ] [ 36 ] Microsoft Excel (2016 and later), [ 37 ] [ 38 ] Google Drive , LibreOffice and most databases.
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Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [16] [17] as well as the Toolbox, which allows access to user-created models, plug-ins, audio, images, meshes, video, and fonts.