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  2. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    The server is a transforming proxy (e.g. a Web accelerator) that received a 200 OK from its origin, but is returning a modified version of the origin's response. [1]: §15.3.4 [1]: §7.7 204 No Content The server successfully processed the request, and is not returning any content. 205 Reset Content

  3. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    However, the default connection timeout of Apache httpd 1.3 and 2.0 is as little as 15 seconds [6] [7] and just 5 seconds for Apache httpd 2.2 and above. [8] [9] The advantage of a short timeout is the ability to deliver multiple components of a web page quickly while not consuming resources to run multiple server processes or threads for too ...

  4. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  5. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    Typically, TCP Keepalives are sent every 45 or 60 seconds on an idle TCP connection, and the connection is dropped after 3 sequential ACKs are missed. This varies by host, e.g. by default, Windows PCs send the first TCP Keepalive packet after 7200000ms (2 hours), then send 5 Keepalives at 1000ms intervals, dropping the connection if there is no ...

  6. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  8. Timeout (computing) - Wikipedia

    en.wikipedia.org/wiki/Timeout_(computing)

    In the Microsoft Windows and ReactOS [2] command-line interfaces, the timeout command pauses the command processor for the specified number of seconds. [3] [4] In POP connections, the server will usually close a client connection after a certain period of inactivity (the timeout period). This ensures that connections do not persist forever, if ...

  9. Uptime - Wikipedia

    en.wikipedia.org/wiki/Uptime

    The first number is the total number of seconds the system has been up. The second number is how much of that time the machine has spent idle, in seconds. [16] On multi-core systems (and some Linux versions) the second number is the sum of the idle time accumulated by each CPU. [17]

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