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Generic Buffer Management (GBM) is an API that provides a mechanism for allocating buffers for graphics rendering tied to Mesa. GBM is intended to be used as a native platform for EGL on DRM or openwfd. The handle it creates can be used to initialize EGL and to create render target buffers. [117]
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface / buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."
The first internal implementation of GLX API, called GLcore, [6] loaded a version of the software renderer of Mesa inside the X server and rendered the OpenGL commands in a window or pixmap. With the development of DRI , the ability to use hardware accelerated OpenGL through direct contexts was added (primarily used by videogames ).
There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
The Department of Government Efficiency, or DOGE, headed by billionaires Elon Musk and Vivek Ramaswamy, says it is hiring "a very small number" of full-time, salaried positions. The solicitation ...
Traffic in New York City has fallen since a congestion charge scheme for vehicles came into effect on 5 January, transport officials say. The Metropolitan Transportation Authority (MTA) said ...
ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.