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The developer claims the separately purchasable content aims to simulate specific mental states through the use of binaural beats, some of it is named after various recreational drugs. [1] The I-Doser player has been downloaded millions of times [2] and is based on the audio technology of a GPL-licensed binaural beat generator, SBaGen. [3]
The sound appears to pulsate only when heard through both earphones. Time duration of 10 seconds Binaural Beats Base tone 200 Hz, beat frequency from 7 Hz to 12.9 Hz. Time duration of 9 minutes. "Binaural beats were first discovered by physicist Heinrich Wilhelm Dove in 1839.
3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.
A typical binaural recording unit has two high-fidelity microphones mounted in a dummy head, inset in ear-shaped molds to fully capture all of the audio frequency adjustments (known as head-related transfer functions (HRTFs) in the psychoacoustic research community) that happen naturally as sound wraps around the human head and is "shaped" by ...
3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.
The precedence effect or law of the first wavefront is a binaural psychoacoustical effect concerning sound reflection and the perception of echoes.When two versions of the same sound presented are separated by a sufficiently short time delay (below the listener's echo threshold), listeners perceive a single auditory event; its perceived spatial location is dominated by the location of the ...
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3D sound localization refers to an acoustic technology that is used to locate the source of a sound in a three-dimensional space.The source location is usually determined by the direction of the incoming sound waves (horizontal and vertical angles) and the distance between the source and sensors.