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The Logitech Driving Force GT is a racing wheel peripheral designed for racing games on the PlayStation 2, PlayStation 3, and Microsoft Windows and Linux PCs. [1] It is manufactured and distributed by Logitech International S.A of Romanel-sur-Morges, Switzerland. The wheel was released on December 13, 2007.
The company since re-entered the gaming hardware market, attempting to design a standardized gamepad for Windows Vista with both the wired Xbox 360 controller and the Wireless Gaming Receiver that allows the use of the wireless Xbox 360 controller on a PC. In August 2007, Microsoft announced they were relaunching the SideWinder line of gaming ...
The game controller has been showcased many times with different video games and 3D modeling applications, most prominently Counter-Strike: Global Offensive, Portal 2, Team Fortress 2, Left 4 Dead 2, World of Goo, Call of Duty: Black Ops and Half-Life 2.
Gravis also launched other series of gamepads for the Mac, the Amiga, and Atari ST. [citation needed] CD-i with wired controller on top. The Philips CD-i interactive multimedia CD player features a wired controller that is basically the original Gravis PC GamePad in a monochrome, grey color scheme. The Gravis logo is replaced with the Philips logo.
The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [ 8 ] [ 9 ] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable.
Drivers that may be vulnerable include those for WiFi and Bluetooth, [19] [20] gaming/graphics drivers, [21] and drivers for printers. [ 22 ] There is a lack of effective kernel vulnerability detection tools, especially for closed-source OSes such as Microsoft Windows [ 23 ] where the source code of the device drivers is mostly not public (open ...
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In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.