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  2. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    We may approximate a circle of radius from an arbitrary number of cubic Bézier curves. Let the arc start at point A {\displaystyle \mathbf {A} } and end at point B {\displaystyle \mathbf {B} } , placed at equal distances above and below the x-axis, spanning an arc of angle θ = 2 ϕ {\displaystyle \theta =2\phi } :

  3. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    Subdivide now each line segment of this polygon with the ratio : and connect the points you get. This way you arrive at the new polygon having one fewer segment. Repeat the process until you arrive at the single point – this is the point of the curve corresponding to the parameter .

  4. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  5. File:Cubic graph special points repeated.svg - Wikipedia

    en.wikipedia.org/wiki/File:Cubic_graph_special...

    Graphs showing the relationship between the roots, and turning, stationary and inflection points of a cubic polynomial, and its first and second derivatives by CMG Lee. Thanks to en:user:GalacticShoe for an algorithm to exactly draw a cubic polynomial segment with a cubic Bezier. Source: Own work: Author: Cmglee: Other versions

  6. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points.

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Cubic plane curve - Wikipedia

    en.wikipedia.org/wiki/Cubic_plane_curve

    The 2nd Brocard cubic is the locus of a point X for which the pole of the line XX* in the circumconic through X and X* lies on the line of the circumcenter and the symmedian point (i.e., the Brocard axis). The cubic passes through the centroid, symmedian point, both Fermat points, both isodynamic points, the Parry point, other triangle centers ...