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  2. Inverse-square law - Wikipedia

    en.wikipedia.org/wiki/Inverse-square_law

    The divergence of a vector field which is the resultant of radial inverse-square law fields with respect to one or more sources is proportional to the strength of the local sources, and hence zero outside sources. Newton's law of universal gravitation follows an inverse-square law, as do the effects of electric, light, sound, and radiation ...

  3. Luminosity distance - Wikipedia

    en.wikipedia.org/wiki/Luminosity_distance

    Calculating the relation between the apparent and actual luminosity of an object requires taking all of these factors into account. The object's actual luminosity is determined using the inverse-square law and the proportions of the object's apparent distance and luminosity distance.

  4. Inverse Pythagorean theorem - Wikipedia

    en.wikipedia.org/wiki/Inverse_Pythagorean_theorem

    In geometry, the inverse Pythagorean theorem (also known as the reciprocal Pythagorean theorem [1] or the upside down Pythagorean theorem [2]) is as follows: [3] Let A, B be the endpoints of the hypotenuse of a right triangle ABC. Let D be the foot of a perpendicular dropped from C, the vertex of the right angle, to the hypotenuse. Then

  5. Free-space path loss - Wikipedia

    en.wikipedia.org/wiki/Free-space_path_loss

    In telecommunications, the free-space path loss (FSPL) (also known as free-space loss, FSL) is the attenuation of radio energy between the feedpoints of two antennas that results from the combination of the receiving antenna's capture area plus the obstacle-free, line-of-sight (LoS) path through free space (usually air). [1]

  6. Cosmic distance ladder - Wikipedia

    en.wikipedia.org/wiki/Cosmic_distance_ladder

    Just as with standard candles, given the emitted and received amplitudes, the inverse-square law determines the distance to the source. There are some differences with standard candles, however. Gravitational waves are not emitted isotropically, but measuring the polarisation of the wave provides enough information to determine the angle of ...

  7. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  8. Radiant intensity - Wikipedia

    en.wikipedia.org/wiki/Radiant_intensity

    Radiant intensity is used to characterize the emission of radiation by an antenna: [2], = (), where E e is the irradiance of the antenna;; r is the distance from the antenna.; Unlike power density, radiant intensity does not depend on distance: because radiant intensity is defined as the power through a solid angle, the decreasing power density over distance due to the inverse-square law is ...

  9. Apparent magnitude - Wikipedia

    en.wikipedia.org/wiki/Apparent_magnitude

    Flux decreases with distance according to an inverse-square law, so the apparent magnitude of a star depends on both its absolute brightness and its distance (and any extinction). For example, a star at one distance will have the same apparent magnitude as a star four times as bright at twice that distance.