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A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game more challenging for veteran ...
Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a ...
Dream also gained notability for his Minecraft speedruns; however, several of his records were struck down due to evidence of cheating. Content created in the Dream SMP, Dream's invite-only survival multiplayer (SMP) Minecraft server that stars content creators engaged in roleplay, also attracted considerable attention, acclaim and a popular ...
The High Precision Event Timer (HPET) is a hardware timer available in modern x86-compatible personal computers. Compared to older types of timers available in the x86 architecture, HPET allows more efficient processing of highly timing-sensitive applications, such as multimedia playback and OS task switching .
This problem is typically solved by bootstrapping the simulation model. Only a limited effort is made to assign realistic times to the initial set of pending events. These events, however, schedule additional events, and with time, the distribution of event times approaches its steady state. This is called bootstrapping the simulation model. In ...
A Timed Event System defining the state trajectory associated with the current and event segments came from the class of General System to allows non-deterministic behaviors in it . Since the behaviors of DEVS can be described by Timed Event System, DEVS and RTDEVS is a sub-class or an equivalent class of Timed Event System.
In computation, a finite-state machine (FSM) is event driven if the transition from one state to another is triggered by an event or a message. This is in contrast to the parsing-theory origins of the term finite-state machine where the machine is described as consuming characters or tokens .