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Then the medium close up is a shot that has the waist to the chest and up. The next closest shot is the close up which has the shoulders and up or maybe a little tighter on the head. Finally, there is the extreme close up shot which has one body part usually. This can be an eye, a hand or anything else. These shots can be used with any of the ...
Close-ups are one of the standard shots used regularly with medium and long shots (cinematic techniques). Close-ups display the most detail, but they do not include the broader scene. Moving toward or away from a close-up is a common type of zooming. A close up is taken from head to neck, giving the viewer a detailed view of the subject's face.
Medium shots are divided into singles (a waist-high shot of one actor), group shots, over-the shoulders or two-shots (featuring two people). [6] A medium wide shot, or American shot, shows a bit more of the background but is still close enough for facial expressions to be seen, although these facial expressions would be better seen in a waist-high shot.
the medium-long shot, where the frame ends near the knees, the medium shot, where the frame stops either just above or just below the waist, the medium close-up, where more of the shoulder is visible than in the close-up, the close-up, where the shoulder line is visible, the extreme close-up, where the frame stops at the subject's chin and ...
The master shot is filmed first, since coverage must match what occurs in the master. [5] Coverage consists of all the other shots—close-ups, medium shots, point-of-view shots, shot reverse shots, and others—required by the director to tell the story. All of these shots must obey the 180-degree rule. [17] "Call" (the shot of the first actor ...
Low angle shots in which the camera is pointed up at a subject tend to make the subject appear more powerful or stronger. While high angle shots can make a subject appear weaker. These interpretations of camera angles, however, ultimately derive from the notion that bigger is better. The lateral movement of a subject across the screen can also ...
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Many games with fixed cameras use tank controls, whereby players control character movement relative to the position of the player character rather than the camera position; [11] this allows the player to maintain direction when the camera angle changes. [12] On video game consoles, interactive camera systems are often controlled by an analog ...