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  2. Zero of a function - Wikipedia

    en.wikipedia.org/wiki/Zero_of_a_function

    In mathematics, a zero (also sometimes called a root) of a real-, complex-, or generally vector-valued function, is a member of the domain of such that () vanishes at ; that is, the function attains the value of 0 at , or equivalently, is a solution to the equation () =. [1]

  3. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    The square root of a positive integer is the product of the roots of its prime factors, because the square root of a product is the product of the square roots of the factors. Since p 2 k = p k , {\textstyle {\sqrt {p^{2k}}}=p^{k},} only roots of those primes having an odd power in the factorization are necessary.

  4. nth root - Wikipedia

    en.wikipedia.org/wiki/Nth_root

    In mathematics, an n th root of a number x is a number r (the root) which, when raised to the power of the positive integer n, yields x: = ⏟ =.. The integer n is called the index or degree, and the number x of which the root is taken is the radicand.

  5. Radical symbol - Wikipedia

    en.wikipedia.org/wiki/Radical_symbol

    The two square roots of a negative number are both imaginary numbers, and the square root symbol refers to the principal square root, the one with a positive imaginary part. For the definition of the principal square root of other complex numbers, see Square root § Principal square root of a complex number.

  6. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    If a, b, and c are real numbers and the domain of f is the set of real numbers, then the roots of f are exactly the x-coordinates of the points where the graph touches the x-axis. If the discriminant is positive, the graph touches the x-axis at two points; if zero, the graph touches at one point; and if negative, the graph does not touch the x ...

  7. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    The two ± s must have the same sign, the ± t is independent. To get all roots, compute x for ± s,± t = +,+ and for +,−; and for −,+ and for −,−. This formula handles repeated roots without problem. Ferrari was the first to discover one of these labyrinthine solutions [citation needed]. The equation which he solved was

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  9. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    The simplest root-finding algorithm is the bisection method. Let f be a continuous function for which one knows an interval [a, b] such that f(a) and f(b) have opposite signs (a bracket). Let c = (a +b)/2 be the middle of the interval (the midpoint or the point that bisects