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Crysis 3 is a 2013 first-person shooter video game developed by Crytek and published by Electronic Arts.It is the third installment in the Crysis series, and a sequel to the 2011 video game Crysis 2.
Crysis is a first-person shooter video game series created by Crytek.The series revolves around a group of military protagonists with "nanosuits", technologically advanced suits of armor that give them enhanced physical strength, speed, defense, and cloaking abilities.
Crysis 3: Originally released for PlayStation 3, Xbox 360, and Windows, developer Crytek had a version of the game up and running on the Wii U as well, but it was never released due to publisher Electronic Arts' loss of interest in publishing Wii U games, Crytek's lack of license to self-publish, and Nintendo not stepping in to help.
In addition to seeking a United States trademark on the name Crysis, [78] Crytek sought to trademark the names Crysis Wars, [79] World in Crysis, [80] and Crysis Warhead. On April 16, 2012, EA and Crytek officially announced that Crysis 3 was in development. The game was released in February 2013.
Slavov composed the soundtrack for Baldur's Gate 3, for which he won the award for best music from the British Academy Games Award. [5] [6] He has also composed for Crysis 2, Crysis 3, Ryse: Son of Rome, Warface and Divinity: Original Sin II. [7] [1] Knights of Honor was the first commercial title he composed for. [7] [8]
This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
Welcome to the world of Crysis 3, a deep jungle experience awaits you in the Dystopian New York setting as you battle through hordes of CELL operatives and search for the evasive Alpha Ceph...
The E3 2000 Crytek demo disk. Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. [4] One of their first projects was a tech demo of a game called X-Isle: Dinosaur Island, which showcased their game engine technology that offered larger viewing distances than other game engines could at that time.