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Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
A typical Theme Park. Starting with a free plot of land in the United Kingdom and a few hundred thousand pounds, the player must build a profitable amusement park. [2] Money is spent on building rides, shops, and staff, [3] and earned through sale of entry tickets, merchandise, and refreshments. [4]
Theme Park Inc. (known as SimCoaster in the United States and Australia and Theme Park Manager in Germany) is a construction and management simulation video game. It is the sequel to Theme Park World (1999). Theme Park Inc. was developed by Bullfrog Productions and published by Electronic Arts.
Like the original game, Thrillville: Off The Rails is a strategy and simulation game about being the park manager of all of the Thrillville theme parks. The game allows the placing and deletion of attractions and buildings such as flat rides, food and drink stalls, bathrooms, games, and also contains various minigames to play both in the park and in the game's "Party Play" mode, along with ...
Rollercoaster Mania is a theme park game for Facebook. The game is developed by Noisy Duck and published by the 6waves. The game is developed by Noisy Duck and published by the 6waves. The game is based on the 1994 PC game Theme Park on iOS developed by EA , [ 1 ] rearranged to focus on social play.
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Theme Park Studio is an amusement park simulator game developed by Pantera Entertainment. [1] The project began seeking funding on Kickstarter in 2013 and has been released in phases since February 2014. [2] It allows users to design and build their own theme parks featuring roller coasters and flat rides; similar to RollerCoaster Tycoon 3.