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Reader Rabbit was originally conceived by the Grimm sisters; Leslie authored the game while Corinne and Cindy contributed the art. Version 1.0 of Reader Rabbit , titled Reader Rabbit and the Fabulous Word Factory , was released in early 1984 [ 5 ] (and featured in the 1983 holiday special for Computer Chronicles [ 6 ] ), while versions 1.1, 1.2 ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Reader Rabbit 1 Deluxe: 1996: The Learning Company: Reader Rabbit 2 Deluxe: 1996: The Learning Company: Reader Rabbit 3 Deluxe: 1996: The Learning Company: Reader Rabbit Toddler: 1997: The Learning Company: Reader Rabbit's Interactive Math Journey: 1996: The Learning Company: Reader Rabbit's Interactive Reading Journey: 1993: The Learning Company
Reader Rabbit's 1st Grade (known as Reader Rabbit Key Stage 1: Year 1 in the United Kingdom) is an educational video game, part of the Reader Rabbit series, developed by KnowWare and published by The Learning Company on January 14, 1998.
The leading families of products were the Reader Rabbit series for ages 2–8, the Treasure Mountain Reading-Math-Science series for ages 5–9, the Super Solver series for ages 7–12, the Student Writing & Publishing Center for ages 7-adult, and the Foreign Language Learning series for ages 15-adult.
Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.
Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]
It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as Reader Rabbit's Interactive Reading Journey For Grades 1-2, followed by another in 1998 titled Reader Rabbit's Reading Ages 6–9 and a personalized version in 1999.
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