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  2. Microsoft Mouse and Keyboard Center - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Mouse_and...

    Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.

  3. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  4. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    A pointing stick (or trackpoint, also referred to generically as a nub or nipple) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice , touchpads or trackballs , operating system software translates manipulation of the device into movements of the pointer ...

  5. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    Computer mouse is another common USB HID class device. USB HID mice can range from single-button simple devices to multi-button compound devices. Most modern operating systems ship with drivers for standard HID mouse designs (the most common modern mouse design has two dedicated buttons and a mouse wheel that doubles as the third button); mice ...

  6. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  7. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    The WIMP style of interaction uses a virtual input device to represent the position of a pointing device's interface, most often a mouse, and presents information organized in windows and represented with icons. Available commands are compiled together in menus, and actions are performed making gestures with the pointing device.

  8. Control Panel (Windows) - Wikipedia

    en.wikipedia.org/wiki/Control_Panel_(Windows)

    Language; Input language. Keyboard layout (mapping between key strokes and characters). Display language for Menus and Dialog Boxes. Preferred language list (Windows 8, Windows 8.1 and Windows 10 version 1511 only; Later this moved to Windows Settings) Whether files necessary for Asiatic language support must be installed. Installed code pages.

  9. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later Direct2D API.