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The game was originally inspired by a previous 2015 project, Around the World in X Wikipedia Articles, in which the developer programmed software to write a novel by pulling information about locations from Wikipedia articles. In creating the game, he realized that the compiler would quickly be overloaded if it tried to auto-generate a ...
Wander is text adventure written by Peter Langston in 1974. It is one of the earliest text adventure video games in existence, predating Colossal Cave Adventure. [1] The game was originally coded in BASIC [2] on a mainframe computer with multiple databases to create the worlds that formed the game. [3]
Sherlock is a 1984 text adventure developed under the lead of Philip Mitchell [1] by Beam Software. It was published by Melbourne House. Five programmers worked for 18 months on the title and a Sherlock Holmes expert was employed full-time for a year to advise the team on accuracy. [2] Technically, the adventure builds upon the 1982 title The ...
Lifeline is a 2015 text-based adventure video game developed by the American studio Three Minute Games. The player guides the main character, Taylor, through a texting conversation, to survive an unknown moon after their spaceship crashed.
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...
Adventure is a series of fourteen text adventure and graphic adventure games primarily written by Scott Adams and published by Adventure International. [1] [2] Some of the games were first published by the TRS-80 Software Exchange in 1978-79 before Adventure International was formed. [3] The games were initially released as purely text adventures.
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Bedlam is a TRS-80 based text adventure game written for the TRS-80 by Robert Arnstein and released by Tandy Corporation in 1982. [1] It was ported to the TRS-80 Color Computer. [2] The object of the game is to escape a lunatic asylum. There are several ways to escape but only one random exit is active each time the game is loaded.
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