enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. "The Bro trait" and other new emotions in The Sims 4 - AOL

    www.aol.com/news/2014-09-04-the-bro-trait-and...

    In the first "The Sims", which was released in early 2000, your Sim was able to gauge their feelings on six different attributes: Hunger, Comfort, Hygiene, Bladder, Room, Fun, Energy, and Social.

  3. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  4. The Sims 4 game packs - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4_game_packs

    The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...

  5. The Sims 4 expansion packs - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4_expansion_packs

    The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...

  6. Fantasy-prone personality - Wikipedia

    en.wikipedia.org/wiki/Fantasy-prone_personality

    Thus, fantasy prone personality correlates with the fantasy facet of the broader personality trait Openness to Experience. Absorption is a disposition or personality trait in which a person becomes absorbed in their mental imagery, particularly fantasy. [13] The original research on absorption was by American psychologist Auke Tellegen. [14]

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  8. Absorption (psychology) - Wikipedia

    en.wikipedia.org/wiki/Absorption_(psychology)

    Absorption is strongly correlated with openness to experience. [6] Studies using factor analysis have suggested that the fantasy, aesthetics, and feelings facets of the NEO PI-R Openness to Experience scale are closely related to absorption and predict hypnotisability, whereas the remaining three facet scales of ideas, actions, and values are largely unrelated to these constructs. [5]

  9. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.