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  2. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  3. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    Examples of fields commonly represented in rasters include: temperature, population density, soil moisture, land cover, surface elevation, etc. Two sampling models are used to derive cell values from the field: in a lattice , the value is measured at the center point of each cell; in a grid , the value is a summary (usually a mean or mode) of ...

  4. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    3D rasterization is typically part of a graphics pipeline in which an application provides lists of triangles to be rendered, and the rendering system transforms and projects their coordinates, determines which triangles are potentially visible in the viewport, and performs the above rasterization and pixel processing tasks before displaying ...

  6. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Special memory hierarchies have been developed to accelerate memory access during rasterization. These may, for example, divide memory into multiple cells, which then each render a section of the line independently. [4] Rasterization involving Antialiasing can be supported by dedicated Hardware as well. [5]

  7. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    The pixel pipelines take pixel (each pixel is a dimensionless point) and texel information and process it, via specific matrix and vector operations, into a final pixel or depth value; this process is called rasterization. Thus, ROPs control antialiasing, when more than one sample is merged into one pixel.

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  9. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    The algorithm has already been explained to a large extent, but there are further optimizations. The new presented method [4] gets along with only 5 arithmetic operations per step (for 8 pixels) and is thus best suitable for low-performate systems.