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The argument from poor design, also known as the dysteleological argument, is an argument against the assumption of the existence of a creator God, based on the reasoning that any omnipotent and omnibenevolent deity or deities would not create organisms with the perceived suboptimal designs that occur in nature.
A design is the concept of or proposal for an object, process, or system. The word design refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design. In some cases, the direct ...
The Good Design movement was an artistic movement or design concept that originated in the 1930s, but took form principally in the United States immediately after the Second World War. Designs made under the influence of Good Design include buildings and furniture, but also everyday objects such as kitchen implements, household objects and ...
Design justice is defined by experts in interdisciplinary fields as a theory and practice of designing with action to mitigate risks and harms toward the marginalized, and oppressed. This action is taken by moving away from the idea of “designing for good” and moving towards designing with input from the affected communities.
Fortunately, shaming bad designs has become a favorite pastime of the internet. From the crazy, to the confusing, the downright dangerous or just plain stupid, there’s no shortage of pics on the ...
A Good Conceptual Model - The designer provides a good conceptual model for the user, with consistency in the presentation of operations and results and a coherent, consistent system image. Good mappings - It is possible to determine the relationships between actions and results, between the controls and their effects, and between the system ...
Worse is better (also called the New Jersey style [1]) is a term conceived by Richard P. Gabriel in a 1989 essay [2] to describe the dynamics of software acceptance. It refers to the argument that software quality does not necessarily increase with functionality: that there is a point where less functionality ("worse") is a preferable option ("better") in terms of practicality and usability.
Image credits: Kiekoes On the face of it, toys really should not be creepy at all. Most folks would probably agree that playthings for children should, on average, be cute and inoffensive.